View Poll Results: Should teams be able to protect 2 of their players by using a Franchise tag?

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  • Yeah, I like the idea of being able to protect my best player

    9 60.00%
  • Nope, **** happens in OOTP, deal with it.

    6 40.00%
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Thread: Franchise Players

  1. #106
    Hall of Famer Halladay_is_God's Avatar
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    Re: Franchise Players

    I don't like it, DD hit it right on the head
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  2. #107
    14,558 Unread Posts browntown653's Avatar
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    Re: Franchise Players

    Quote Originally Posted by DiamondDave View Post
    there's even negatives in Candyland... don't make OOTP more lame than Candyland
    Signature worthy.
    I did a lot of good things as a sim league GM.

    Ah, give me something clever to say here.

  3. #108
    14,558 Unread Posts browntown653's Avatar
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    Re: Franchise Players

    Meh, it's too big already
    I did a lot of good things as a sim league GM.

    Ah, give me something clever to say here.

  4. #109
    Hall of Famer ljshorty89's Avatar
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    Re: Franchise Players

    Quote Originally Posted by DiamondDave View Post
    Just as in real life, there is NO guarantee of such a thing... it happens to even the stars... if it is because of roids, drugs, injury, death, or just losing it... Strawberry, Bodicker, Gooden, etc... it HAPPENS

    Again... you are only trying to guarantee against the negative, something that in a game is an impossibility... taking away the drama, excitement, surprise... what next, wrap the players in bubble wrap to prevent injury, invoke the Gods with sacrifices to ensure protection and prowess... c'mon man... every game needs it's negatives... there's even negatives in Candyland... don't make OOTP more lame than Candyland

    But shouldn't there also be a limit? I mean, you can't hurt players in OOTP by using the statement that a fictional simulation did cocaine, or stopped using roids. You have to go based on the assumption that every player does the same thing. Not drugs, no injury, no death, because than how do you just allow the game to randomly choose players to "die"?

  5. #110

    Re: Franchise Players

    I don't see how protected 1 or 2 players is taking out all of the negatives, it hardly makes a difference at all when you look at all the players. This has nothing to do with injuries, age, drug problems. If a player has a reason for losing talent then yes, it happens. That has been established, but the argument that it isn't part of the game is crazy. I guess that means we can't edit draft classes anymore or have Dream League players since thats not originally part of the game...

    LeagueTeam NameDIVWCWSSince
    TBSLCINCINNATI REDS0002010
    SBSLKANSAS CITY MONARCHS2102008
    TPSLLOS ANGELES ANGELS3012007
    S3SLSEATTLE MARINERS1002026
    GET NOTICED.

  6. #111
    Pay me in gum NYgiantsfan5689's Avatar
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    Re: Franchise Players

    exactly doppel. and it's not like we're guaranteeing a prospect will fill out. we're just guaranteeing he won't lose talent. so it's not ensuring anything really
    Quote Originally Posted by missionhockey21 View Post
    Life: Its gots to be funky.

  7. #112
    Just a Gigolo DiamondDave's Avatar
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    Re: Franchise Players

    Quote Originally Posted by ljshorty89 View Post
    But shouldn't there also be a limit? I mean, you can't hurt players in OOTP by using the statement that a fictional simulation did cocaine, or stopped using roids. You have to go based on the assumption that every player does the same thing. Not drugs, no injury, no death, because than how do you just allow the game to randomly choose players to "die"?
    Is their a God imposed limit on how many players can go down in production in at any given time in baseball??.... the reasons behind the drops are inconsequential

    The fact is in baseball there are positives and negatives... in trends, in performances, in teams, in players, in everything

    To try and put in even more positives and false insurances against negatives just pansies up the game... as stated, making it lamer than Candyland
    Give Me a Bottle of Anything and a Glazed Donut, To Go....

    Quote Originally Posted by Slyder
    no parents I have ever seen is THIS FREAKING STUPID.

  8. #113
    Hall of Famer ljshorty89's Avatar
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    Re: Franchise Players

    Yes, but do you want a SIMULATION GAME to start choosing people to "do cocaine" and lose ability? What if all of a sudden, A-Rod drops to 7-5-5-6-7...you gonna tell me that the owner should just deal with it, and act as if a player was a druggie and finally lost talent? NO. The game is meant to be realistic, and you typically see more players succeed surprisingly than you see fail surprisingly

  9. #114
    Just a Gigolo DiamondDave's Avatar
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    Re: Franchise Players

    Quote Originally Posted by ljshorty89 View Post
    Yes, but do you want a SIMULATION GAME to start choosing people to "do cocaine" and lose ability? What if all of a sudden, A-Rod drops to 7-5-5-6-7...you gonna tell me that the owner should just deal with it, and act as if a player was a druggie and finally lost talent? NO. The game is meant to be realistic, and you typically see more players succeed surprisingly than you see fail surprisingly

    As stated... the computer generated reasons make no difference (or if there are no apparent reasons).. are completely inconsequential...

    And YES... I am saying the owner needs to deal with it as it is a rightful part of the game... part of the positives AND NEGATIVES that are incredibly important to any enjoyable game

    You do not see more players succeed surprisingly than drop surprisingly... just listen to talk radio and hear the *****ing and moaning by various homers about ones that drop... Miggy Cabrera, D-Train, Andruw Jones, Justin Verlander, Bedard, Robinson Cano, Carlos Beltran, etc... the list goes on on BOTH sides of the coin

    Don't protect against the negatives when not protecting against the positives as well... as stated, you don't see anyone complaining that too many players are getting boosts... take the lumps of surprise uncertainty, positive and negative... or as they told me in the Army during training.... SUCK IT UP AND DRIVE ON
    Give Me a Bottle of Anything and a Glazed Donut, To Go....

    Quote Originally Posted by Slyder
    no parents I have ever seen is THIS FREAKING STUPID.

  10. #115
    Pay me in gum NYgiantsfan5689's Avatar
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    Re: Franchise Players

    DD, you're talking about underperformance, not permenant talent damage. they're different. this doesn't protect against underperformance. just permenant death
    Quote Originally Posted by missionhockey21 View Post
    Life: Its gots to be funky.

  11. #116
    Hall of Famer ljshorty89's Avatar
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    Re: Franchise Players

    I have no problem if a player with 10 contact ends up hitting .260. I really don't. But when a 27 year old goes from 10 contact to 7 in one week, thats something thats ridiculously unrealistic. You dont lose talent overnight.

  12. #117
    Pay me in gum NYgiantsfan5689's Avatar
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    Re: Franchise Players

    Quote Originally Posted by ljshorty89 View Post
    I have no problem if a player with 10 contact ends up hitting .260. I really don't. But when a 27 year old goes from 10 contact to 7 in one week, thats something thats ridiculously unrealistic. You dont lose talent overnight.
    Exactly what i was talking about
    Quote Originally Posted by missionhockey21 View Post
    Life: Its gots to be funky.

  13. #118
    Just a Gigolo DiamondDave's Avatar
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    Re: Franchise Players

    Quote Originally Posted by giantsfan5689 View Post
    DD, you're talking about underperformance, not permenant talent damage. they're different. this doesn't protect against underperformance. just permenant death
    No... I am talking about the continued decline of a player... it does happen... just as continual inclines in performance happen....

    It's the pansies who boo hoo with a negative and cheer with glee at the positive... and because of their boo hoo-ing, they don't want to cry again, and wish an insurance policy... well.... I hate to tell you, but an insurance policy don't keep it from happening, they just pay you money because it happened

    Again... if ones who wish to 'prevent' this little occurrence, they need to have the whammy put on them that the surprise increases are instantly negated... ANY increase... considering any play can boost into a star, and you are protecting stars...
    Give Me a Bottle of Anything and a Glazed Donut, To Go....

    Quote Originally Posted by Slyder
    no parents I have ever seen is THIS FREAKING STUPID.

  14. #119
    Hall of Famer ljshorty89's Avatar
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    Re: Franchise Players

    How often have you had players who were mediocre suddenly gain actuals? It's happened once for me, in about 7 seasons in 4 seperate SIM leagues. It's not very common in my experience, hence why it's not worth worrying about

  15. #120
    Hall of Famer Halladay_is_God's Avatar
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    Re: Franchise Players

    for who voted yes, lets do away with the whole development system

    I love the surprises that happen when a late round pick gained talent and I hate when a high round high lose talent but this proposed system (no offense to crazy since he wants to try new stuff) sounds really stupid. Only the real superstars in the MLB play at a high level for a long time and most hit a wall at 35-37, it's just the way it is
    S3SL: Toronto Blue Jays' GM - rebuilding to division winner
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