agreed x2
I have to vote yeah on this. I know I wouldn't want my stud player to fall off the map in one off season for no apparent reason.
I like the franchise system, as long as we institute sufficient restrictions to make any "fixing" of players to some realism. Just like certain coaches can restore players' ability to win, or certain situations, players can reinvent themselves. See: Pedro, Tom Glavine, Mike Mussina. I think that players under age 27, may be restored BUT ONLY TO THE ACTUALS THEY HAD REACHED. And I think you should only be able to protect 1 or 2.
Would someone be that daft to waste the franchise tag on an old guy?
Marshall: MILSWANCAs?
Ted: Wait, I can get this. Mothers I'd like to sleep with and never call again.
Barney: Circle gets the square!
The 2074 MSL NL Gold Glove Recipient at Third Base.
You would hope not, but my plan would prevent them from saving guys who have just reached/passed their prime. So, when a guy hits his peak, if he loses actuals, then he cannot get completely restored. That way, your franchise player has to be a younger stud. Then, that player once he's been tagged, could be allowed to stay a franchise player a little longer than normal
And again.. you guys ain't complaining when a 6 contact 6 power guy goes to 8 contact and 8 power for no apparent reason
Give Me a Bottle of Anything and a Glazed Donut, To Go....
Originally Posted by Slyder
Like I said "fluky" seasons happen inside the game without rating changes, players have down years and career years without their ratings ever changing. Kind of like real life.
I wouldn't be apposed to getting rid of positive development of older players, because thats not very realistic either. I'd say the odds are against Gil Meche suddenly becoming Cy Young. Doing all of that though would be a much tougher system, and the franchise system is much easier to implement.
GET NOTICED.
League Team Name DIV WC WS Since TBSL CINCINNATI REDS 0 0 0 2010 SBSL KANSAS CITY MONARCHS 2 1 0 2008 TPSL LOS ANGELES ANGELS 3 0 1 2007 S3SL SEATTLE MARINERS 1 0 0 2026
Oh no no no.... you want this that you protect younger players.... and you're not complaining if a 26 or 27 year old gets a boost... so you're not gonna try and worm out of this by just saying about talent/ratings boosts for older players.... you want to protect against ratings/talent drops, then you got to protect against ratings/talent gains
As for Howard... kind of hard to say his drop is a fluke since he has had his hitting skill continually go down when he started off as a good hitter and power hitter.... in the context of OOTP.. he probably would have been there for a couple/few years as an 8 contact at a young age, then suddenly have a ratings/talent drop (to say a 5 or 6 contact) that ones like you would want to protect against... I say horsecrap, it is part of the game
You say odds are against Gil Meche winning a Cy or otherwise stated as becoming dominant... well lest we forget pitchers like Kenny Rogers having dominant years after an above average career... or Chris carpenter being mediocre until age 30 and then becoming dominant... the odds will always be against something like a boost happening to take a non-spect to the next level, but it is still an occurrence or a part of the game... just as the odds are against a star going south in his ability/ratings, but it can still happen... and protecting against the negative for only positive results is horsecrap, when the game has inherent positives and negatives
Give Me a Bottle of Anything and a Glazed Donut, To Go....
Originally Posted by Slyder
I'm not exactly sure what I am trying to weasel out of? If you say there will be to many good players its just a way to keep that down and stay somewhat realistic... Obviously nothing will be perfect as there are exceptions as you pointed out, although not as common as they are in OOTP. As for Howard he has had two and a half years of on at or near 1.000 OPS, and 66 games this year where he hasn't been the same. I don't think he has a big enough sample size to judge career long falls in production.
GET NOTICED.
League Team Name DIV WC WS Since TBSL CINCINNATI REDS 0 0 0 2010 SBSL KANSAS CITY MONARCHS 2 1 0 2008 TPSL LOS ANGELES ANGELS 3 0 1 2007 S3SL SEATTLE MARINERS 1 0 0 2026
It's not about how many good players, or how many bad ones.. it is about trying to protect against only the bad... making this more of a game of positives instead of the true drama of sport with it's ups AND downs... it's surprises and it's disappointments
As for Howard... we're not talking OPS... we're talking drop in hitting for average in terms of ability... but it is only an example... but there are more examples as well, throughout the seasons of baseball...
if you protect against the surprise drops, then you also have to protect against the surprise gains of young players (or old players, or all players)... not protecting against the drops of younger ones and the gains of older ones
A game needs it's negatives too.... it's monkey wrenches in the gears... it's anomalies... taking them out or 'protecting against them' makes the game boring and without the drama
Give Me a Bottle of Anything and a Glazed Donut, To Go....
Originally Posted by Slyder
I've kind of come to a cross roads here, I'm starting to agree with you a bit. Although I still think Crazy's system is the best, and why I would throw out my over under 30 crap. Your average players generally do go up in down, some make jumps and some fall back. Your "franchise players" though, the guys you would use the tag on, Alex Rodriguez, Albert Pujols, Chase Utley, Johan Santana. I can guaruntee you barring injury none of these guys are going to start putting up average to below average numbers. Which is what this system does. Protecting one or two players wouldn't really disrupt the game IMO, if anything it would make it more fun as you would know you had something I could count on IMO.
GET NOTICED.
League Team Name DIV WC WS Since TBSL CINCINNATI REDS 0 0 0 2010 SBSL KANSAS CITY MONARCHS 2 1 0 2008 TPSL LOS ANGELES ANGELS 3 0 1 2007 S3SL SEATTLE MARINERS 1 0 0 2026
Just as in real life, there is NO guarantee of such a thing... it happens to even the stars... if it is because of roids, drugs, injury, death, or just losing it... Strawberry, Bodicker, Gooden, etc... it HAPPENS
Again... you are only trying to guarantee against the negative, something that in a game is an impossibility... taking away the drama, excitement, surprise... what next, wrap the players in bubble wrap to prevent injury, invoke the Gods with sacrifices to ensure protection and prowess... c'mon man... every game needs it's negatives... there's even negatives in Candyland... don't make OOTP more lame than Candyland
Give Me a Bottle of Anything and a Glazed Donut, To Go....
Originally Posted by Slyder
it's part of the game and part of real life. whatever Crazy decides, I'll go with, but it's part of the game and part of the challenge.