Each team will get 1 save of a prospect or a player 30 years or under. This only applies to a season-ending or career-ending injury. You only get 1 for 2061 and 2062 so use it wisely. Once it has been processed (at the end of the season for career/season enders, right away for pointless prospect drops) it cannot be changed. You can change your mind before that time should you get another injury to a better player, or decide against using it. This does not eliminate a season-ending injury, it only protects from talent and rating loss that may result from the injury. Career enders will be edited to season enders.
Conversely, you can also burn your save on an almost ready-to-ready under-25 prospect who dies for no reason whatsoever even if no injury is involved.
The criteria that must be met to use it in this instance are as follows
1. Player is 25 years old or younger at the time of the talent hit
2. You have not already used your designated save
3. The player is at least close to MLB ready (judgment call by me)
4. If it is an offseason talent drop when the player isn't even playing criteria #3 is negated
5. If you don't save the player by the rollover you are accepting his new ratings as is. No retrospective saves allowed.
However, choose this one wisely because in these instances the restoration will be immediate, as opposed to the end of the season (meaning you have zero opportunity to change your mind).
Here is the format:
team name
position - player name
ratings at the time of injury
talent ratings at the time of injury
Post here if/when the situation should arise.
(Prospects from the current year's draft get free saves should they lose talent within the first three sims after the draft)
Saves burned
Dodgers (SP David Shinn)
Cardinals (LF Blue)
Braves (SP Frito Pendejo)
Giants (SP Carson Palmer)
Indians (1B Santoro)
Anaheim (SP Quill)
Boston (MR Stone)
Yankees (SP Luthor)
Kansas City (SP Enders)
Cincinnati (LF O'ffice)
Colorado (SP Decaro)
Montreal (SP Coors)