- Middle relievers will no longer receive free agency compensation from this point forward. Rare exceptions will be made for ridiculously great closers (like if Trevor Hoffman walked), but otherwise they're typically too finicky in performance compared to ratings and too easily replaced.
- Any draft pick that receives a talent hit of any kind within the first two sims after the draft gets a free restore with no cost. The only caveat is you must tell me about it because I'm not going to actively monitor that.
Now the big one
I'm taking manual control of team market sizes to line them up more fairly with team performance. You can only see your market size at the moment by what your team history page last say it changed to but if I edit it it won't be reflected anywhere, so I will soon (maybe not today) set up a sticky thread indicating current team market sizes, what your current TV contracts are at, and when they expire. (Market size determines how big the new ones will be).
Anyway, there are 10 different sizes: Almost nonexistent, Tiny, Small, Below Average, Average, Slightly Above Average, Good, Big, Really Big, and HUGE.
You start off wherever the game currently has you at, then each year at the rollover I negate whatever the game changes on its own and make my own changes (if necessary) to each team that qualifies based on the following criteria.
81-90 wins=1
90-100 wins=2
100-120 wins = 3
120+ wins= 4
Make the playoffs/lose in LDS = 1 point
Make the playoffs/lose in LCS = 2 points
make the playoffs/lose in WS = 3 points
Make the playoffs/win WS = 4 points
(Playoff rewards are not cumulative, basically you earn 1, 2, 3, OR 4 points depending on how far you advance...on top of the points earned for win total)
111+ losses = -5
101-110 losses= -4
91-100 losses= -3
82-90 losses= -2
Consecutive seasons of .500 or better will include a +1 bonus, consecutive seasons ove 82 losses or more will include a -1 bonus
With those point additions/subtractions in mind, this is how it works. I'm going to backtrack 5 seasons starting every team at a point value of zero then add/subtract based on the performance of these criteria. If you reach +10 your market size goes up one, if you reach -10 it goes down one.
Once you reach 10 points on either side the next boost/hit is at 20/-20, but from here you will keep being reset back to 10/-10 after receiving the boost to work your way towards 20/-20 again assuming your direction remains constant. (This is to prevent the ability to win so much that you can lose a decade straight and not get hurt in market, or vice versa).
If you're already at the max market size and reach a checkpoint I'll manually bump up each contract by three million each.
If you're already at the minimum and reach -20 I'll bump the floor to -30 making it harder to dig out.
If you're unsure of what I mean by all of the above then just know that I'm taking more control of market size changes to have a more logical approach.